As promised, I have updated the beta version of my Blackhole Run game, in this release I have added asteroids. While I have not enabled object collision as of yet, in this version the blackhole eats the asteroids and this increases the mass of the black hole and is gravitational pull
For those who are not yet familiar, Blackhole run is a JavaScript game that I am working on were the player collects fuel from a blackhole and transports the fuel to a blue planet. The game makes use of mathematical principals such as, newtonian law of gravity, schwarzschild radius, and the empirical mass-radius relationship
I am no expert of space physics, its not even my field of study at Uni. So, GEN AI was used to develop the frameworks of the game and suggest the space physics, I just built upon those frameworks, the code is opensource to the public and is viewable on Github, I will include links below
This project gives me something to do during the Australian winter, I plan to build on this game by including lasers, space pirates, and item pickups
NOTE: This game is a Beta version, it may bug out at start, so hit the reset button if it bugs out
NOTE: This game is a Beta version, it may bug out at start, so hit the reset button if it bugs out
Future features and bug fixes to implement.
-When played on mobile phone devices, game will need to be in landscape mode to give player time to detect and fire lasers at asteroids
-The game sometimes starts with 5000 fuel allocated to the player, this should be 50
-Sometimes at start, the player accelerates very fast in a random location on the X and Y axis, this also happens when the player falls in to the black hole
-Include feature to shoot lasers
-include object collision
-Destroying asteroids can randomly provide pickup item awards, such as fuel
-include game sounds, like award dings, bells and warning alarms with the option to mute at start